Introduction. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. For further details: Entity Systems Groups in EnTT are an incredibly powerful tool that allows for perfect SoA under certain circumnstances. However, they've also some First solution wouldn't work, the component is a plain old data type/non-modifiable, how would you map a name-to-componentID? Michele Caini. @skypjack. Gaming meets modern C - a fast and reliable entity-component system (ECS) and much more - skypjack/entt.
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